Day 7: Playtesting day
Today we did playtesting,
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| Play tester |
It definitely did highlight some pretty major issues in our game.
Such as:
- No guidance or tutorials
- VERY high difficulty spike
- No to little resource replenishment
- Little variety
- Lack of player agency
We also brainstormed some solutions such as:
- A tutorial button in the main menu
- Highlighting enemies
- better tooltips
- Less difficulty via easier levels.
- Rest spots to restore AP and HP
- MORE COINS
- 'juice' aka player feedback (in-game)
We also made some new ideas:
Includes new coins, better levels, level map, and menus.
to add (besides what is mentioned):
- backgrounds
- sounds (if we can)
- enemy variety
- more that we'll come up with
thanks for reading :)
CH







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