Day 7: Playtesting day

 Today we did playtesting,

Play tester

It definitely did highlight some pretty major issues in our game.


Such as:

- No guidance or tutorials

- VERY high difficulty spike

- No to little resource replenishment

- Little variety

- Lack of player agency

We also brainstormed some solutions such as:

- A tutorial button in the main menu

- Highlighting enemies

- better tooltips

- Less difficulty via easier levels.

- Rest spots to restore AP and HP

- MORE COINS

- 'juice' aka player feedback (in-game)


We also made some new ideas:







Includes new coins, better levels, level map, and menus.


to add (besides what is mentioned):

- backgrounds

- sounds (if we can)

- enemy variety

- more that we'll come up with


thanks for reading :)

CH

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