Day Two

 Today I added a 'pity/mercy' system to our game. Where if the player gets 3 tails in a row they are guarantied to get a heads the next turn. I am also trying to add multiple types of coins such as one that does little damage, but is guarantied to hit or a low chance, high damage coin. Currently I am working on an overhaul of the attack system so that these new coins can be added more easily, like what I did with the cards. 

I am also looking into adaptive UI so the UI is different depending on how many coins you have. Like how cards in online card games are like.


Wish me luck :)

Level 1 so far (cards and click me are hidden)




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