DAY 3
Today I finished up the basics for our coin system.
This is what I spent the majority of the day on.Basically what it does is when the player hovers over the coin, it grows in size a bit (for ✨✨style✨✨) and if the player clicks on it, it selects the coin, and if the player clicks on a enemy, it uses the coin's stats to attack.
Thanks for reading,
CH
Nerd code stuff:
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| Template Coin Attack Script |
Picks a number from 1 - 100 and if that is > or = the coins chance stat (x/100 chance) multiplied by the players luck stat, it deals damage to the inputted enemy. And if not it does nothing. Then it goes on cooldown, and subtracts a action point.
EDIT: FORGOT TO POST THIS WHOOPS


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