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Showing posts from May, 2025

Day 18

 Today I made some new coins!!! The Toxic coin: - Deals normal damage - Deals 10% of your current  HP to yourself - But 80/100 chance The Sturdy Coin: - Deals 0  damage - Heals 10 damage - 50/50 chance I also tweaked the berserker coin to not solo the game. It now scales less damage wise and has lower change (30/100) BUT its chance now also scales with HP lost. TO DO: - Claw Coin - Vampire Coin - QTE Coin - profit Thanks for reading :) CH

Day 17

 Today we worked on our itch page ( https://fegibson.itch.io/gilded-tower ) and our new discord server, The Goblo Den ( https://discord.gg/QPAqS5FxH5 ) I also made it so that you have to collect a coin (or skip) before you collect a card and move on. Next time I will try to add: - Rest spot after mini boss - Toxic Coin - 80/20 chance to hit, deal 5 damage to self (synergizes with Berserker coin) - Sturdy Coin - 50/50 chance to hit, heal 10 HP on hit - QTE Coin - Do a quick time event to gain a boost to luck and damage Thanks for reading :) CH

Day 16

 Today we did some playtesting again!!!! We got some ideas: - Toxic Coin - 80/20 chance to hit, deal 5 damage to self (synergizes with Berserker coin) - Sturdy Coin - 50/50 chance to hit, heal 10 HP on hit - QTE Coin - Do a quick time effect for boosted damage and luck - Make berserker coin start at 30/100 chance, but have the chance scale like the damage. I also added in the V1 coin :D It deals 1/4 damage but doubles the next successful coin's damage. We also have a discord now!!!!! https://discord.gg/Re2rpujQ Thanks for reading :)) CH

Day 15

 Today we finished our game!!!!! (allegedly) I finished adding sfx to the goblo, gob, miniboss, and the boss :) I also fixed 3 bugs: - The skip button not disappearing when selecting the first coin option. - A animation error with the gob enemy not playing the animation - The berserker coin dealing WAY too much damage (divided by 10 instead of 100), then way too little when I tried to fix it. (the divided variable being an integer instead of a float) Finally I exported the game to exe and Linux :P Thanks for reading :D CH

day 14

 Today I added some juice I added in sound effects for the player & enemies. Such as: - Attack sounds for player and enemies - War cries when enemies spawn - Death sound for payer There isn't a lot to show visually. But in my own time I did add sound effects for UI such as coins & cards, and created an ending level & screen. I also added in the final boss who boosts enemies damage. Next time I will: - Finish with sound effects (ex sounds for enemy death) - More coinz :) - Other misc stuff Thanks for reading :D CH

Day 13

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 Today I worked on the ✨✨ style ✨✨ of the game, adding in misc sprites. Such as ones for the buttons to collect cards and coins. I also added a button to skip choosing a coin. I also added a bar for the coins so that you can tell they aren't just background objects. I also added a short tutorial for people who don't know how to play the game. Also, I made the sprites ~3x bigger, and added in a background. 100% made by meeeee :))))))))) I plan to add juice  (also finish up the last levels and make the boss) thx for reading :))))) CH